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Tuesday, October 9 • 4:30pm - 6:00pm
Symposium Session 20: USING SERIOUS GAMES AND VIRTUAL REALITY TO PREVENT AND TREAT MENTAL HEALTH PROBLEMS IN YOUNG PEOPLE

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Being online has become an integral part of our daily life, and the majority of young people spend large part of their time interacting with new technologies, whether it is at school, to play games, to communicate with each other, or to relax. In this symposium, we explore how new technologies can be applied for the prevention and in the treatment of mental health problems. CUES-ED combines traditional teaching methods with new interactive technologies to build resilience in 7-10 years olds school children. The REACH study and the Danish High Risk study, have integrated Virtual Reality in the assessment of mental health problems to measure the real-time response to social interactions and to identify liability and resilience factors to emerging mental health problems in children and teenagers. To conclude we will present Pesky gNATs, a computer based intervention which integrates CBT with serious games to help children and young people experiencing anxiety and depression.
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Chair
avatar for Lucia Valmaggia

Lucia Valmaggia

Senior Lecturer, King's College London, IEPA President Elect
Dr. Valmaggia works as Senior Lecturer at the Institute of Psychiatry, Psychology and Neuroscience, King’s College London she leads the Virtual Reality Lab, and is a Consultant Clinical Psychologist at the South London and Maudsley NHS Trust.During her career Cr. Valmaggia has sought... Read More →

Speakers

Tuesday October 9, 2018 4:30pm - 6:00pm EDT
American Ballroom-Center Westin Copley Place, fourth floor